
Prevent SEGFAULT on running ui_tree nonexistentwindow console command.Add debug console function to list UI windows: ui_listwindows.Fix #5418 Do not regenerate existing, unhired pilots each month.Fix #5512 Missing mail headers for certain research notifications.Fix segfault on determining reactionfire mode when soldier has no weapon Debian #861979.Fix #5660 Multiplayer screen crashes on a missing UI component.Allow to jump to the previous visible enemy via RMB and to cycle visible enemies with the mousewheel.Removed unused UI1 style Base summary screen.#5522 Show base names as tooltip on the baselayouts.Add input validation on savegame filename and title.Make sure that error popup isn't closed automatically on loadgame errors.Fix #5236 previously built SAM site description show in base facilities UI.#5658 Request confirmation on destructive savegame actions.Fix skill panel position on recruit soldier window.In total, 11 commits were made in the UFO:AI repository in April. Silence expansion-to-defined GCC warnings.Change CodeBlocks Compiler to mingw-w64-i686.
#Ufo alien invasion cant see dropship update#

Eliminate deprecated GDK function/macro calls.Eliminate deprecated GTK function/macro calls.If you'd like to give it a try, check out our Compile_for_Windows atricle. The winner became an MSYS2 + Code::Blocks combination as that looks to be the easiest way to set up an up-to-date environment even for less experienced people. So half the month was spent on evaluating new compilation methods for Windows users. This is a long and tough journey, help is welcome!Īt a point I successfully broke the compilation on Windows - simply because our Code::Blocks bundle contains way too old Gtk library. Continued working on UFORadiant in April.
